Through the Woods; Infiltrate the Local Camp; Head to the Church; Get Passed the Mutant Bear; Through the Swamp; The Abandoned Lumber Mill; Traverse the Service Tunnels; Fight the Mutant Bear.
After you leave, you will not be able to go right too far, so go left. On your way, talk to the people you meet and learn about the town. Your destination is the 'Snack Falcon' building at the other end of the town.
Inside, you will meet your friend, who will be very happy to see you. He will even go with you to meet with the band that you used to play with.
After a while, a minigame will start. It looks like Guitar Hero. You simply have to press correct keys at the right moment. For someone who is off practice, this may be difficult and after you make many mistakes, your friends will be disappointed, but they will hope you will soon get in the right shape.
After a while, the screen will change again and this time, you will have to catch the pizza slice that you want to eat, while listening to your friends. During the conversation, you will learn that one of them has gone missing recently.
After you leave the bar, you will find a severed hand in the street. Using a stick, you have to roll the sleeve up a bit to reveal a strange tattoo. Then, you will call the police and one of your friends will take you back home.
Now, the only things to do is talk to the father and go to sleep. After you wake up, Mae will comment on her long absence from the Internet. It will turn out that your computer is infested with viruses and you have to get it repaired. Fortunately, your friend Angus knows about computers and you will now have to find him.
Before that, you can visit Gregg, who has mugs over his ears and claims that he can hear the ocean. He will tell you that, most probably, Angus is at work. Go right of 'Snack Falcon' and you will find 'Video Outpost 'Too'. However, Angus has not reported for work today and the employee there will suggest that you may find him at home.
Angus is not at work, so you will have to go to his place.
Angus's place is to the left of the shop's entrance. Its number is 1063. After you enter the block, you will have to find the right intercom button to call your friend. You can play with the intercom a little and press all of the buttons, or simply press the second one from the top. However, it will turn out that Angus's button does not work. You will have to press any other button and, when it starts to spark, click on it. You will take a shock, but Angus will answer.
After a while, you will cut to his apartment and, after a short conversation, Angus will give you a pen drive that should help you with the computer.
After you get back home, enter your room and plug the pen drive in. After a while, all will start to function properly.
On the Desktop, there is a game - 'Demon Tower' that you can launch at any moment. Also, you have two unread messages, one from Gregg and the other from Angus. Angus will tell you about DemonTower, whereas Gregg tells you about a party soon to be thrown.
It's night already, so you should go to sleep. In the morning, check your computer for messages, because Gregg will instruct you to go to Bea, who works in Market House, and ask her if she would give you and him a lift to the party. Go there and, after a short conversation, she will agree to do that. You now have to go back home and wait.
Spend some time with your family, then you will cut back to your room. Take a look into the mirror and ponder on the purpose of life. After that, you will go to the party.
It will turn out that there is Cole at the party, whom Mae used to go out with. After you spot him, you will be unable to talk to him at first, so go to talk to Gregg twice. After that, it will seem to you as though you can talk to Cole. After you approach him, Mae will realize she is too sober for that. Go to the table and have a drink. Then, approach Cole and start talking. In the course of the conversation, you will realize that you need another drink.
After you drink the beer, go to talk to your friends and they will tell you to take a seat by the fire. After you do that, wait for a moment, for Cole to come by. An argument will ensue, after which Bae will take you back home.
After you fall asleep, you will start dreaming. Keep going right, until you reach a strange structure that tyou have to destroy with the interaction key. After that, the dream will end.
This page of The Last of Us game guide contains a walkthrough of The Woods stage as part of the Bill's Town chapter. This section offers a lot of exploration, solving environmental puzzles and encounters with monsters, among which there will be, unfortunately, clickers. From our walkthrough you will also learn, among others, how to get a bow.
After the chapter starts, go ahead and take the path to the right at the fork.
All the paths lead into the same place, but by going right, you will find additional supplies and materials.
Once you reach a fence with the barb wire, try to open the gate and go left.
Behind a small building there should be a wooden board leaning against the wall.
Pick it up and lean it against the structure's wall.
You can climb over the extension at the other side and pull the board to the roof.
You are going to use it as a footbridge to cross the wall.
Before you get to the other side, though, pick up the weapon that is lying at your feet. It is and upgraded version of a melee weapon that makes it possible to kill an enemy in one blow. From now on, you can upgrade your weapons yourself, by using the materials you obtain.
When you get onto the rooftop of the other building, jump down, take a few steps ahead and turn left. You now need to get to the hole in the fence.
Squeeze through the hole and jump down from the low wall to the right. Silently, approach the wooden shed on the left.
There is an enemy hiding inside.
Lure him outside of the shed with a brick or a bottle and kill him quickly with your knife. A moment later, there will be another clicker appearing behind your back that you can eliminate with the weapon that you obtained earlier. After you are done, explore the shed and the derelict building next to it. Inside you can find a lot of useful items.
As soon as you finish, go to the left, towards the locked gate. First, try to open it and, if you fail, press L3 + triangle, to give a boost to Ellie. The girl will handle the blockade in no time at all.
At the other side, search through every corner. To the left, you can find a shop with garden decorations, where there are many useful things.
There is also quite a lot of equipment in the Pizzeria opposite the gate. There also are supplies at the back.
As you walk ahead, you will approach a large barricade. Further passage is located to the left of it but, before you go there, pick up the slip of paper that stuck between the wires.
On the slip of paper, there is a safe code written down. The thieves left it a bit earlier near the rusty pick-up truck. Inside, there are 50 spares, ammo and supplies.
If you take a left turn behind the music shop, you will witness a clicker's death after it walked into a trap. From now on, be vigilant to avoid meeting the same end.
After you go past the trap, you should go to the right but, before you do, it is worthwhile to open the door to the left with your blade. Inside, there are a few useful items.
Reach the end of the alley, pick up the arrows stuck in the corpse and climb up to the truck's roof by climbing the ladder that you can find nearby.
On top, you can find a new weapon - a bow. Pick it up by pressing, and holding down the triangle.
As soon as you walk over the plank, take the board with you and lean it against the nearby wall.
You will then be able to climb the ladder, collect the plank and throw it over to the rooftop of the nearby building.
As you proceed ahead, you will encounter a single zombie. Shoot it with your bow by aiming at the head.
Finally, you will reach a ladder that you can climb down to the street level.
Your exit from the alley will be blocked by another trap. You can crouch underneath, by pressing the circle or detonate it by throwing a bottle, or firing your gun.
After you reach the end of the wall, turn left and explore thoroughly the building with the moving door. You can find useful items on the first floor but, be prepared for a zombie to jump at you out from the bathroom.
Once you collect everything, go downstairs and detonate the charges attached to the fence. Then, go ahead.
A few steps further, you should notice another trap lying on the ground.
Get rid of it and enter the room to your right, and open the door inside. A moment later you will hang head-down, and will be attacked by the charging monsters. You need to keep shooting at them to prevent them from killing Ellie or you. As soon as they approach you, start tapping the square to set yourself free.
As you keep firing at the enemies, you do not need to worry about the ammo because, the girl will be supplying you with new clips but, you need to remember to reload. It is best to do that between individual waves.
After you set yourself free, keep following Bill. This way you will reach a derelict laundry, where there will be new enemies approaching through the door. You can either shoot them, or set them on fire with one accurate throw of the Molotov's cocktail.
Finally, you will reach your companion's safehouse. That is where another short cutscene starts.