2017-12-31 Plantera can be a very annoying and harsh boss on ones first few attempts. But you shouldn't let any boss annoy you in any way what so ever. I mean, you want to demolish it right? Come on, we all know you want to kill SOME boss. Well if that boss is Plantera, then this guide.
Plantera is no easy feat for sure, as it can deal well over 70 damage per hit, but there is one simple way to avoid this; keeping plantera in blocks. Now obviously it doesnt get stuck, it clearly goes through and stays inside the blocks, and that's the trick. Keeping Plantera inside a large filled in box, will not only prevent it from shooting you with it's first from attacks, but also give you a large advantage of taking no damage and focusing on killing it, rather than living. (But don't lose focus!)What you are basically looking for in making the arena is a large filled space, with a good amount of space for mobility, or an open sapce for flying for you.A very simple arena is making a filled square the size of about 7 by 7 blocks.
This will keep the body of Plantera inside, and it's hooks will, or can stay around the edges of the square. Upon hitting phase 2 of the boss fight, a large open space, or at least a long flat area or platfrom, can help you run from it while dealign the damage.Something like this works:This primal trick is to lure Plantera slowly into this space, and running, or flying around the square to keep it in there.
After hitting the second Plantera stage, moving onto those 2 platforms (as seen on the minimap) can help manuver more and deal damage. In order for this to work, you need the right tools for the job.Weapons:The Mushroom Spear.
This is your primary damage source, and the only way you will deal damage to Plantera while it's inside the arena. Assuming that you've defeated the 3 requried mechanical bosses, you should be able to get this weapon from the Talking Mushroom NPC, since only 1 mechanical boss is required to be beaten. Reforging is expensive, but recommened. Since the little mushrooms created by the spear can pierce walls, this helps deal damage while you are at a more safe distance from the main body of Plantera.Other weapons of your choice is and can be used (i'm not saying that not allowed to use it), but you can tweak and expriment with weapons to suit you, but for it's first and second froms, the Mushroom Spear is a definite need.Honorable Mentions:Daedalus Stormbow. Combined with holy arrows, an open area, and massive jukes, this baby can do well over 1k dps and kill Plantera faster.
The issue is that this weapon is hard to come by, and difficult to control as the fall of the arrows are like the Starfury, making it far less predictable.Megashark. Combined with crystal bullets, this weapons can really devastate any foe. The only problem is it's low damage, sure it can shoot fast, but with low base damage, it's not gonna help too much.Armor:Hallowed Armor (Mask/Melee Variety).
This is a definite must, as you should have gotten enough bars to craft this set (54 bars required), by killing the mechanical bosses. The armor is good since the spear is melee orientated, and gives good defence, speed and attack speed bonuses.
This armor is highly reccomended (at least by me in this guide) to use to kill Plantera.Accessories:REQUIRED:You simply gotta have these, there are no other better options around this in my opinion.Any Type Of Wings. Not necessarliy Mothron wings, but any type, be it early weak wings, or late game solar wings, any type of wings helps you manuver around the arena, and help fly around and over Plantera.Obsidian Shield. (Or Ankh Shield if you somehow managed to acquire it that fast.) The shield primarly helps you avoid taking that knockback, that can send away from the arena, making it difficult to return back to the Arena, and avoid further damage.RECOMENDED:Of course, as long as you have the required accessories, you should have a larger success chance in defeating Plantera, the other accessories are up to you, but I should recommend the following as ones you should think about using.Mechanical Glove. The bonus 12% damage and attack speed is really helpful to the spear, but one may think that the knockback is useless, but helps keep back the Plantera's Tentacles, when Plantera hit's the second form, since they don't have knockback resistance.( These little buggers.)Worm Scarf. You take 17% less damage.
What more to say? You will live longer with it, but it's acquried from expert worlds, but can be used in normal worlds, so think about this choice.Lightning Boots. Running around at the speed of 34 mph. 54 more mph and you can travel through time! It's a Back to the Future refrence, for those who don't understand.
It's a good movie. For those who use the metric system (like me), 34 mph = 54.7 km/h.
So ya, I hope this guide helps you defeat Plantera. You should know that this design may not perfectly work for you, so it's best that you make the Arena, and in fact, the choices, up to your own standards, i'm just here to guide you on how to do it with a higher success rate. Thank you for reading, and I hope this helps you defeat Plantera:DHere is a video of the Plantera fight, using the methods described:ya, video no longer available, sorry bout thatThank you, and I hope this helps!- That one guy who made this guide.
A guide for anyone looking to try the Calamity Mod! Provides a general outline of progression while being open ended enough to change as you see fit.
Bosses
The bosses in the mod are the core of progression. While the bosses in each segment of the game can be beaten in any order, I suggest following an order similar to what is suggested by Boss Checklist and the Calamity Mod wiki.
Pre-Hardmode
King Slime
Desert Scourge
Eye of Cthulu
Crabulon
Eater of Worlds/Brain of Cthulu
Queen Bee
The Hive Mind/The Perforators
Skeletron
Slime God
Wall of Flesh
Hardmode
Cryogen
The Twins
Brimstone Elemental (Drops little of value for non-melee builds until Providence is dead and can be skipped until then)
The Destroyer
Aquatic Scourge
Skeletron Prime
Calamitas
Plantera
Siren and Leviathan
Astrageldon Slime
Astrum Deus
Golem
Plaguebringer Goliath (Drops little of value for melee, mage and summoner builds and can be skipped)
Duke Fishron
Ravager (Drops cores which are useful but otherwise has no drops of value and can be skipped)
Post Moon Lord
Profaned Guardians
Providence the Profaned Goddess
Sentinels of the Devourer (Order of the Sentinels doesn’t matter)
Polterghast (Can be done before Sentinels)
Devourer of Gods
Bumblebirb
Jungle Dragon, Yharon
Post Yharon
Supreme Calamitas (Optional Superboss. Mod is considered complete after Yharon is defeated)
Equipment
Armours
You obtain various armours throughout the game.
Pre-Hardmode
Wulfrum Armour (Obtainable from the moment you spawn in. Shards used in crafting are dropped by Wulfrum Slimes and Wulfrum Drones on the surface.)
Victide Armour (Obtainable from the moment you spawn in, although it’s incredibly grindy. Bars are crafted using Seashells, Starfish and Coral along with Victory Shards. All of these are dropped by the Cnidrion and Desert Scourge.)
Aerospec Armour (Obtainable after defeating the Hive Mind or Perforators which causes the ore to spawn in your world.)
Statigel Armour (Obtainable after deafeating Slime God. Crafted from the Purified Gel dropped by Slime God. Serves as the final Pre-Hardmode armour.)
Hardmode
Daedalus Armour (Obtainable after Cryonic ore spawns from defeating Cryogen. Until Cryogen is defeated, you will only have access to the vanilla hardmode armours. Worth noting that defeating Cryogen also yields a Frost Core which allows access to easy Frost armour if you prefer.)
Reaver Armour (Obtainable after defeating Plantera in which Perennial ore spawns.)
Astral Armour (Obtainable after defeating Astrum Deus in which Astral ore becomes minable. Easy to skip armour tier due to only being useful on mage or summoner as well as similar to Reaver armour in stats.)
Ataxia Armour (Obtainable after defeating Golem by mining Chaotic ore from the Abyss using a Picksaw. Serves as the final Hardmode armour set.)
Post Moon Lord
Xeroc Armour (Obtainable right after defeating Moon Lord. Crafted using Meld bars and Luminite bars.
Tarragon Armour (Obtainable after defeating Providence from Uelibloom ore that spawns as a result.)
Bloodflare Armour (ObtaInable after defeating Polterghast using Bloodstone Cores and Ruinous Souls.)
God Slayer Armour (Obtainable after defeating the Devourer of Gods using Cosmilite bars.)
Silva Armour (Obtainable after defeating Yharon’s first phase which allows Darksun Fragments to begin dropping from Mothrons.)
Auric Tesla Armour (Obtainable after defeating Yharon in which Auric ore spawns in the world. Serves as end game armour.)
Post Yharon
Demonshade Armour (Obtainable after defeating Supreme Calamitas. Serves as a bonus armour set.)
The Abyss
The Abyss is a large biome that spawns past the dungeon in any world. It spans the entire height of a world (excluding the small patch of hell at the absolute bottom) and is a source of powerful items at various points of the game. There are three major points in which you should traverse the abyss.
The first trip should be made after defeating Skeletron. At this point you should be hunting down the shadow chests that spawn in the islands all over the Abyss. The weapons that can be inside will last until around Cryogen.
The second trip should be made after defeating Plantera. At this point Depth Cells and Lumenyl will begin to drop from some enemies. These are used to craft some powerful weapons that will last for potentially the rest of hardmode.
The final trip should be made after defeating Polterghast. This trip will take you to the absolute bottom of the Abyss where the Eidolon Wyrms, Reaper Sharks and Colossal Squids spawn. All of these drop some amazing weapons that are very strong against the Devourer of Gods and may last until Yharon.
You will also head down to the Abyss after defeating Golem to gather Chaotic ore however, this is a more minor occurance and so is not considered one of the major points you traverse the Abyss.
In addition to the three mini bosses of the Abyss floor, the Mauler in the Sulphurous Seas above the Abyss will begin to drop a powerful ranged weapon once Polterghast is defeated.
I also recommend you try to craft the Abyssal Diving Suit as it is incredibly helpful for farming Abyss items later in the game.
Weapons and Accessories
There are so many weapons and accessories that I simply suggest you refer to the Calamity Mod wiki for info on them. I’ll still provide a brief overview of core accessories but below will be a link to each page on the wiki for each weapon class and a list of accessories. Sorting these pages by rarity will order them by the point in which they are obtainable.
Core Accessories
Angel Treads (An upgrade to Frostspark Boots that can be crafted after defeating the Mechanical Bosses.)
Seraph Tracers (An upgrade to Angel Treads that doubles as wings. Obtainable after defeating Moon Lord.)
Elysian Tracers (An upgrade to Seraph Tracers. Increases movement speed further and also doubles as wings. Obtainable after defeating the Devourer of Gods.)
Celestial Tracers (An upgrade to Elysian Tracers. Obtainable after defeating Yharon. Exclusive to Revengeance Mode.)
Counter Scarf (Provides the ability to dash. Taking damage while dashing will perform a dodge granting temporary invincibility as well as a brief boost to all melee stats. Drops from the Eye of Cthulu. Revengeance Mode exclusive.)
The Absorber (A powerful defensive accessory that is obtainable from a long crafting tree.)
The Sponge (A powerful defensive accessory that combines the powers of the Absorber and the Ambrosial Ampoule.)
Draedon’s Heart (Massively increases health regen rate while standing still as well as passively increases rage meter. Revengeance Mode exclusive.)
Asgard’s Valor (An upgrade to the Ankh Shield. Grants immunity to a few Calamity Mod debuffs as well as increased health and defense.)
Elysian Aegis (A powerful shield dropped by Providence on Expert Mode. Provides immunity to fire blocks and knockback as well as extra health and defense. Grants a dash and has a buff that can be toggled.)
Asgardian Aegis (An upgrade to the Asgard’s Valor and Elysian Aegis. Combines the effects of both while granting further defensive bonuses. Expert Mode exclusive.)
Astral Arcanum (Useful for mobility and Devourer of Gods fight. Grants immunity to the God Slayer Inferno debuff as well as the ability to teleport to key points in your world.)
Core of the Blood God (Boost maximum health by 20% and damage resistance by 10%. Halves a single hit of contact damage every 15 seconds.)
The Community (Grants powerful stat boosts that scale with each boss defeated.)